The Clan Castle should also be in the same area, ideally next to the Town Hall. It makes it much harder to reach and therefore less likely to give up 2 or 3 star attacks. Some resource protecting or troll bases have the Town Hall exposed or semi-exposed but the general rule is keep the Town Hall in the middle. In almost every case you want it to be near the centre of your base. Those two tips are really helpful for designing a good base. The main things to remember are don't rush your walls and make lots of compartments. You may also want to leave a one or two tile space between walls and buildings to limit the effectiveness of enemy spells and splash damage troops like Valkyries and Bowlers. A good compartment might have a high HP building like a Gold or Elixir Storage, a couple defenses, and maybe a trap. Your compartments need to have the right buildings strategically placed inside. Even ranged attack troops need to get through walls at some point in order to get to the centre of the base, where your most important buildings should be placed. But walls are the enemy of most ground troops. Some exceptions, such as Hogs, Miners, Royal Champion, and all air troops do not apply to this rule. The more compartments, the more time it takes attacking troops to get to all the buildings. By compartments, I mean an enclosed area of walls with buildings inside. The biggest thing to remember when making your base is MORE COMPARTMENTS ARE BETTER. Even at TH9, where you have to do two levels of walls. Walls are horribly irritating to upgrade, especially at higher Town Hall levels, but not rushing them is the best strategy. A good use of walls can completely change the course of attack and protect your most important buildings. Walls are one of the most important parts of your base.
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